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- #DEVIL MAY CRY 4 SPECIAL EDITION TROPHIES PS3#
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Yet, many of the classic moves still make an appearance, and the somewhat obtuse and dated control system hurts the game. Nero has only one way of playing, and because of that, his game-play feels much more modern and intuitive. It's a not a difference you'll notice immediately mind you, but as the game moves on, it'll become all the more apparent: Nero's movements were thought from scratch and forget many of the unnecessary complications of Dante's moves (the numerous styles and weapon combinations). On the good side of things, besides series' veteran Dante (that comes with all the moves from previous games), there is a new playable character named Nero, that actually plays differently. And it is there that "DMC4" doesn't do as well. But those are mere details, what really matters in a "DMC" is the action, the one where you can take part of. His cut-scenes are among the best ever seen in a video game, and it is impossible not to notice that they are done with great cinematic flair and style, though without the limitations of a real camera.
![devil may cry 4 special edition trophies devil may cry 4 special edition trophies](https://www.egamer.zone/wp-content/uploads/2017/12/763.jpg)
This is, in no small part, thanks to the virtuous cut-scene directing from the hands of Yûji Shimomura ("Versus" director), who had already worked in "DMC3" and "Onimusha 3" with great results. This goes well with the plot, that though mind numbing, manages to keep some interest in its unfolding. The tone of the game as also taken a leap backwards to the first "DMC", forgetting the over the top humor of "Dante's Awakening", and going for a more B-movie feel: either stupidly serious or seriously humorous it's still is charmingly funny and witty, without going to the point of being "too" ridiculous. And thanks to more powerful hardware, everything looks even better, with crispy HD quality and great lighting effects that make everything shine it's easily one of the most visually impressive games around, thanks in great part to its art design and technical execution.
#DEVIL MAY CRY 4 SPECIAL EDITION TROPHIES SERIES#
In the character department, there is also a return to the series roots, with more serious (but not exaggeratedly serious) designs replacing the often ridiculous monster design of the series. Instead of opting for the grand-scale scenarios of "DMC2" and "DMC3", that mixed modern urban settings with the neo-Gothic architecture and some horror inspired scenarios (with mixed results), "DMC4" goes for a more classic approach, forgetting the modern settings and replacing them with nineteenth century architecture that blends much better with the neo-Gothic style.
#DEVIL MAY CRY 4 SPECIAL EDITION TROPHIES FULL#
Firstly, the neo-Gothic art style has returned in full force and went back to basics. Looking at the game, it is nice to see that many of the original game's concepts were recaptured and finally improved on this sequel. Sadly, "Devil May Cry 4" doesn't reinvent the series, but fortunately it has enough punch to forget the series' uninspired past. The question with this fourth installment is simple: does "Capcom" pull a "Resident Evil 4" out of the hat, or simply one more "Code Veronica"? The answer is neither. So, it's fair to say that the expectations weren't very high. The first "Devil May Cry" was a pure masterpiece the second was a step backwards and the third a step sideways. "Devil May Cry" has been a series filled with its fair share of ups and downs. So, after the original and interesting "Dead Rising", it is with little surprise that "Capcom" now launches a sequel: "Devil May Cry 4".
![devil may cry 4 special edition trophies devil may cry 4 special edition trophies](https://upload.wikimedia.org/wikipedia/en/7/79/DmC_box_art.png)
#DEVIL MAY CRY 4 SPECIAL EDITION TROPHIES PS3#
But, the past is past, a new generation of platforms has arrived, and it remains to be seen if the financially risky creative departments will have a chance to produce new titles, considering the high production values behind 360 and ps3 games. Yet, from an artistic point of view, it's an odd sight to see the same company name behind the brilliant "Devil May Cry", "Killer7" and "Ôkami", and the not so interesting "Megamans", "Street Fighters", "Resident Evils" and "Onimushas". From a financial point of view, their tactic is sound: use "R&D-like" small production units to create new concepts, and then explore the established franchises until they stop selling. However, that doesn't mean they don't milk their cows quite the opposite, they have one of the more sequel driven publishing strategies. "Capcom" is one of the most preeminent companies in the industry it's also one of the most innovative, especially considering the last few years.